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Unity assets explorer
Unity assets explorer










  1. #Unity assets explorer code#
  2. #Unity assets explorer simulator#

Mobile: Updated the provider icon and info text to be displayed correctly. Mobile: Fixed Min and Max values not being saved after it is typed and the labels are too long.

#Unity assets explorer simulator#

Mobile: Fixed Errors being thrown on installing Adaptive Performance Package when Simulator window is open. Mobile: Fixed cases where the "View license" text in the settings view was obscuring the toggle. Mobile: Aligned Scaler option checkboxes in the Simulator window. Graphics: Correctly referenced the postprocessing package from the package manager. This has already been backported to older releases and will not be mentioned in final notes.Įditor: Backed-out a changeset that introduced bad forced repaint in all Inspectors every frame.Įditor: Fixed a regression with Inspector rebuild that was breaking SerializedProperties after Inspector refresh.Įditor: Fixed an issue where the Material selector was not able to reach out to the changed property after one Material change.Įditor: Fixed issue where switching a material in the ObjectSelector breaks the event system of IMGUI.Įditor: Fixed Null reference exception regression in Inspectors.Įditor: Fixed Scene view selection outline rendering for transparent objects. Package: Updated FBX Exporter package to Pipeline: Fixed excessive gizmo rebuilding increasing the player build times by a lot.

#Unity assets explorer code#

This package helps you identify areas of your code that need more testing, even if you haven't written any automated tests. Package: Added the Code Coverage package at version 1.0.0. Vulkan: The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. Video: Video player fails to start playing and null handle errors are thrown when running Unity Editor/Build with specific hardware UGUI: Performance degradation when activating or deactivating uGUI GameObject Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts Scripting: Increased Script Assembly reload time Scripting: Error CS8035 is thrown on opening a project when using rulesets Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block Packman: User can't easily configure location of both UPM and Asset Store package local cache Mono: CommandBuffer native plugin events hang in the Editor Mobile Graphics: Player crashing when connecting external Display via USB-C port Mobile: Using TouchScreenKeyboard.Open with a non-empty placeholder multiple times causes the app to crash Mobile: App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials Linux: Crash on DisableSubMenu when double clicking to close a context menu IMGUI: Editor's Toolbar is sometimes replaced by a white bar when opening any Scene Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Global Illumination: Fatal Error when closing the Editor while Generating Lighting Global Illumination: Crash while sculpting Terrain and Baking Lightmaps Ads: Unity Ad return app to Lock screenĪsset Import Pipeline: Editor crashes with out of memory while importing a lot of assets (mostly textures) at once, on Windows/DX11Īsset Importers: Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when applying changes to a custom assetĪsset Importers: Second Unity instance in Activity Monitor is "not responding” after importingĪudio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play ModeĪudio: Crash on AudioMixer_CUSTOM_FindSnapshot when passing null as an argument to FindSnapshot()Ĭustomer QA Onboarding: Unity does not execute code weavers when the project is opened for the first time












Unity assets explorer